2D to 3D CONVERSION
Stereo 3D images consist of 2 images, one for each eye.
Flat images (single) can have a 2nd eye view generated via several methods.
Easiest from layered files, but can be fully converted from flat images as well.
CONVERSION FROM LAYERED PHOTOSHOP FILE
Layers make it easy to create the 2nd eye view needed for stereoscopic 3D. 3D created this way will not be fully "rounded", but exhibit a cardboard cutout effect. Layers are shifted laterally to acheive 3D. Some people can preview (in their mind's eye) how the layers will float in 3D when designing for stereo.
ADD TEXT with SHADOW
Background image with text and shadow layers.
MULTIPLE LAYERS
Start with backgroud image, add cut out layers with or without shadows.
DO NOT DO THIS!
Simply cutting out the layers you'd like in 3D leaves a hole or duplicate which becomes visible when layers are shifted to create "parallax" for 3D effect.
DO NOT DO THIS!
A forest cannot be converted via layers, since there are infinite leaves. Nor can the gorilla, on the forest floor, be lifted up off the ground plane since he's "attached" to the ground.
LOTS OF LAYERS- CARTOON
You can see how each element in this cartoon is on a different layer. This allows maximum flexibility in creating the stereo 3D image pair.
LOTS OF LAYERS- PHOTO
The more layers there are, the better potential for great 3D effects. Partial transparecies often work well for stereo treatment.
CONVERSION FROM FLAT 2D IMAGE
Converting from 2D to 3D is a labor intensive, time consuming endeavor. All objects must be masked, rounded and perspectives respected. Not all 2D images will make good stereo- you'll want to look for "layers", foregrounds, midgrounds, backgrounds. Below we show left and right views alternating (sometimes known as "wigglegrams".
We can convert your 2D to stereo. Please inquire for options and pricing.
FOREGROUND MIDDLE and BACK
Objects are dispersed from front to all the way behind, even the Eiffel Tower is behind the window.
FOREGROUND and BACK
Aside from the table in the front, most of the objects are against the walls, which doesn't make for compelling 3D.
PORTRAIT WIGGLE
Lots of layers is not necessary for good 3D if you have a single close object... a portrait is a good example.
PORTRAIT ANAGLYPH
Same image rendered as anaglyph. Subtle but effective 3D, and looks fine without glasses.